May 27, 2010
Categories: Uncategorized . . Author: therainbowrambos . Comments: Leave a comment
*NOW YOU CAN HAVE YOUR CAKE AND EAT IT TOO*
Introducing Cake Hunter.
This game incorporates QR codes as well as embracing the new generation of phone applications. Downloading a 2D scanner app is free, and thus can be implemented easily into an exertion game. The aim of the game is to follow the messages
So how does it work? It’s a piece of cake.
First off QR codes are printed off and are put in various hotspots in RMIT. The codes look like this:
There are 10 barcodes altogether, each of which have an individual pre-set message when scanned via a 2d application on a phone…
So it would play out like this.
“Hey there’s a barcode on that wall!”
*Wipe out camera, start up 2D barcode scanner*
*Scanner reads barcodes and then shows the message embedded in that barcode*
-Message has a url linking to a jpeg image of where the next barcode is-
“Oh I know where that is! Let’s go guys!”
From here the game progresses in the same manner and eventually players will be lead to the final destination… Where there will be a delicious cake.
The premise of the game is to pitch two teams or two players against each other and push them to use both their knowledge of a location as well as speed.
Anyone with a web phone or iphone can play this game so it is easily distrubuted and accessible to play.
Definitely Exerting
Ok guys, Floyd has had feedback up for awhile now and I would like to raise ideas on how Escalatek in itself could be developed. Listed below are some issues raised during the night with my comments in italics.
Anyway guys… got alot going on with the NWN2 mod.. I might leave the post now.. but any input would be appreciated
Intriguing, yes?
Who hasn’t gone up or down the wrong way on an escalator after a movie or something and thought, for some reason, that it was fun? The seemingly innocent act would be considered deliquency and just plain annoying to others during the day, when people are bustling around… and you were just fooling around! But deliquency is appealing, it’s in our nature to want to do things we shouldn’t. What if there was a way you could justify this foul play by involving wholesome things like… Health benifits and good old fashioned competition?
Say hello to Escalatek *escalators and technology!* Huzzah!
Escalatek is a game in which players MUST exert themselves to win. It is meant to be played on two escalators next to each other. Easy to find! Up and down!
The game consists of two players only… the concept of multiplayer would make things a bit crowded when playing.
The game incorporates the two players in a race involving a button/swtich system which calculates their points. A button board is positioned in the middle and in between the two escalators on a stable platform and players must hit a specific button when going up or down.
The implementation for the button board is a foldable keyboard and programming.
Pictures below! : )
-Cin
NineForce – Ninetube
Tim here, presenting an idea he’s had since our team formed. Based quite strongly on the notions of exertion and hard fun. The rules are deliberately crafted for emergent behaviours to form, creating a variety of strategies that a player can take on.
Beginning of the game
(Two Player Mode)
(Alternate Ten Player Mode… to be elaborated on further should this idea be used)
Scoring
Ending The Game
Why I think this fits the criteria very well
Weaknesses
Today on the train a random idea occurred. The general concept is racing around a course, shooting targets with paintball guns (or like..nerf guns if cost is an issue :S) as quickly as possible. That’s the basics.
To go into more depth. There are two teams, each with the same layout of the course, the same amount of targets and the same goal; hitting all the targets as quickly as possible. The twist is that since the two courses are symmetrical so are the status of the targets.
For example if Team A goes in first hitting the first target they see before Team B does, that target will go down making it unavailable to hit for Team B thus earning Team A a point. This gives the players a sense of interaction between each team as essentially the targets are shared and can only be hit by one team. The goal is to hit more targets than the other team all the while racing to the end of the course. Seeing the targets getting ‘hit’ by the other team will drive people to run faster, thus exerting themselves and driving them to be the victor.
This is a visual look at the game:
(Mind the bad diagram, I’m using a mates computer at the moment and I don’t have my good graphics tablet) This displays a person from each team at the same point in the course. But Team B has hit the target before Team A has. The makes Team A unable to score a point by hitting that target. So it becomes a big race to see who can hit more targets, the fastest.
Tell me what you all think.
-Will
Hey guys,
So tomorrow we have to bring forth a concept for our game, I’m thinking we should brainstorm some things tonight + tomorrow and whichever idea sounds the best at the time we can pitch to the class. However I don’t think we have to stick to that game concept throughout the whole semester… if we think of a better idea of course we can do that instead!
I really like the idea of some kind of scavenger hunting game (Stephs idea) or some kind of general hunting game that is spread over a big area. But how can we incorporate technology into this, and what would make people REALLY want to play it. I guess it would have to be the objective that would really drive a scavenger hunt kind of game. **Sorry Steph I just read your comment in the first post, you already figured out a way to incorporate technology- my bad! I like that idea of making a website and sticking clues up there and things, maybe we could make it an exertion game by setting up a certain item or something at a location and it would only be there for a certain time thus, a time limit= exertion..? Maybe?**
Personally I’ve been really struggling with ideas… The things I think of either require way to much programming or would cost way to much >.> Haha.
I dunno, some crazy idea I had was making a massive scale rpg with clues and things spread across the city or something, and it would sort of be like a Zelda game in the sense you could only progress once you finish off a riddle or puzzle… and the puzzles and things could have sounds for when you pick the write one or the wrong one.
Anyways, has anyone else got any ideas?
Cynthia
Ok well this is The Rainbow Rambos blog.
So let’s get started on brainstorming ideas for this game guys 😀 I’ll probably post stuff whenever I have a chance and feel the need to (I don’t have an internet connection at home at the moment… 😦 ) so yeah.
-Will